
Starting the first stage seems relatively normal for Mega Man X players until they wind up taking a hit. Zero’s inclusion here serves to make the gameplay a little more bearable, to be completely honest. And even if the player dies while controlling Zero, that one Zero use is not replenished. Another big limitation is that Zero cannot be taken into Sub-Boss rooms. Zero makes the moment-to-moment gameplay very fun, but it comes with a series of restrictions.įor instance, Zero can only be called once per level. You can call Zero from the pause menu and then he swaps places with X, giving players control of him. Mega Man X3 introduces a playable form of Zero to players. So, let’s get the only major gameplay change out of the way right now. The two set off, and thus begins the player’s experience with X3. Doppler look as though he’s to blame for the mess, and so, X and Zero are ordered to bring him in. Most of the evidence shown at that point makes Dr. However, the Mavericks begin attacking again after a few months, and X and Zero are called back into action.

Utilizing his Neuro-Computer, Doppler can prevent abnormalities in Reploid behavior, and the Reploids affected founded a new location, named Doppler Town. Doppler has neutralized all of the rioting Reploids.


(Author’s Note: For ease of access purposes, each game reviewed is the version(s) present in the Mega Man X Legacy Collection 1 and 2 games.) Where We Left Off…Īfter the events of Mega Man X2, the game picks back up in the year 21XX (quite the trend at the time), where a scientist known as Dr.
